Commonly used and well known by most users for 2D and 3D designing is the software developed by Autodesk called as AutoCAD. Being the first CAD programs to be executed on personal computers AutoCAD did capture the major market of industrial designers. It was initially derived from a proprietary language called Interact.

Initially when the software was released it had primitive entities as basic shapes and text to construct complex objects which later came to support custom objects through C++ interfacing. The latest version includes complete set tools to design and model, automation and customization. To pursue career in designing AutoCAD is the first step and also the foundation for mastering other CAD software’s.

CURRICULUM

Introduction to AutoCAD

  • AutoCAD Interface
  • Co-Ordinate System

Basic Drawing Commands

  • Line, Circle, Rectangle, Polygon, Ellipse, Arc, Point, Multiple Point, Construction Line, Ray, Revision Cloud, Polyline, Spline
  • Drafting Settings
  • Selection Methods

Basic Editing Commands

  • Erase, Copy, Mirror, Offset, Move, Rotate, Scale, Stretch, Trim, Extend, Break, Break at Point, Join, Fillet, Chamfer

Fastening Operation Commands

  • Array, Lengthen, Solid, Fill, Donut, Multiline, Polyline Edit
  • Isometric View
  • Units
  • Drawing Limits
  • Layer & Object Properties
  • Creating & Editing Text
  • Creating & Editing Dimensions
  • Working With Blocks
  • Types of Table
  • Different Types of Style ( Text, Dimension, Table, Multi Leader, Multiline, Point, Plot)
  • Properties
  • Hatching
  • Attribute
  • Design Centre
  • Inquiry Tools
  • Quick Calculator & Calculator
  • External Reference
  • Group
  • Filter
  • Hyperlink
  • OLE Object
  • Working With Layouts
  • Steering Wheels
  • Action Recorder
  • Multiple Views & Viewports
  • Plotting a Drawing

Introduction to 3D Modeling

  • Types of 3D Model
  • Visual Style
  • Creating Solid Primitives
  • Models from 2D Profiles
  • Extrude, Sweep, Revolve, Loft
  • Boolean Operation
  • Creating Composite Solid
  • Working with UCS
  • Solid editing
  • Materials
  • Changing the 3D Model Position
  • Introduction to Surface Modelling
  • Creating Surface Primitives
  • Project











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